Update to Greg's SGCraft
Jenkins: http://kenobi.pc-logix.com:8080/job/Delta-SGCraft/
Update to Greg's SGCraft for 1.6.4 compatability. Included config option to disable Generating gates under desert Pyramids, GenerateStructures=false will disable them.
Added support for ComputerCraft dialing to the gate directly via either the Controller, or the Gate base.
Methods are: dial("address"), connect("address"), disconnect(), isConnected(), isDialing(), Stargate base blocks can also use getAddress() to get the gate address.
Switched to Delta NP SGCraft Textures, thanks http://www.deltastrium.com/ for the Awesome textures!
TODO:
Adding a new gate model, Atlantis along with a DHD for it.
-DONE!- Adding a Milky Way DHD model instead of a block. -DONE!-
Powering gates with IC2, UE, or BuildCraft power.
Possibly using Naquadah for power generation.
Credits:
NeoRavenCroft: New Code and improvments
AfterLifeLochie: Code refactoring, and new features to be announced.
DrakeBD: Delta NP SGCraft texture pack for new textures.
TempusBD: 3D Modeling & Textures
Greg Ewing: Original SGCraft mod, and code.