Delta SGCraft-Reloaded

Update to Greg's SGCraft


Project maintained by PC-Logix Hosted on GitHub Pages — Theme by mattgraham

Jenkins: http://kenobi.pc-logix.com:8080/job/Delta-SGCraft/

Update to Greg's SGCraft for 1.6.4 compatability. Included config option to disable Generating gates under desert Pyramids, GenerateStructures=false will disable them.

Added support for ComputerCraft dialing to the gate directly via either the Controller, or the Gate base.

Methods are: dial("address"), connect("address"), disconnect(), isConnected(), isDialing(), Stargate base blocks can also use getAddress() to get the gate address.

Switched to Delta NP SGCraft Textures, thanks http://www.deltastrium.com/ for the Awesome textures!

TODO:

Adding a new gate model, Atlantis along with a DHD for it.

-DONE!- Adding a Milky Way DHD model instead of a block. -DONE!-

Powering gates with IC2, UE, or BuildCraft power.

Possibly using Naquadah for power generation.

Credits:

NeoRavenCroft: New Code and improvments

AfterLifeLochie: Code refactoring, and new features to be announced.

DrakeBD: Delta NP SGCraft texture pack for new textures.

TempusBD: 3D Modeling & Textures

Greg Ewing: Original SGCraft mod, and code.